The updated 5.3 patch notes made my day. -Hit Chance is now displayed for all abilities. -Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level. -Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level. This means whe...
The updated 5.3 patch notes made my day. :D -Hit Chance is now displayed for all abilities. -Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level. -Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level. This means ...
My zergling with his pitiful zergling rush and overall weak critter based attacks. Could have made it so much more fun with a turret mechanic added to the zergling rush skill, or perhaps bumping up his attack with adrenal glands rather than his crit chance. Metabolic boost on pretty much the fastest...
Well I don't know about countering, but I find that my Diablo utterly destroys flying pets with call darkness+blast of hatred... shame his HP is so low though