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Re: Patch 5.3.0 Undocumented Pet changes

The abilities haven't changed functionally, the tooltips were just changed to more accurately describe how they work. Kick etc have always applied a stun that lasts until the end of the round.
by Poofah
May 21st, 2013, 1:23 pm
 
Forum: Pet Collecting
Topic: Patch 5.3.0 Undocumented Pet changes
Replies: 7
Views: 230

Re: Core Hound Pup underappreciated?

Howl is really strong when you get to use it on your terms, ie against a tamer or when your opponent is down to their last pet. It costs 1 turn but potentially gives you 2 turns' worth of extra damage. But it's really easy to counter, which is probably why the Pup is underappreciated (correctly, imo...
by Poofah
May 17th, 2013, 2:28 pm
 
Forum: Pet Battles
Topic: Core Hound Pup underappreciated?
Replies: 2
Views: 199

Re: Blossoming Ancient abilities found

If they fix the elemental passive, then this guy will be a tanking beast: 5 base dmg shield, plus Photosynthesis ticking for 15 base dmg every turn under Sunlight. And, when he gets near death, you can backrow him with Photosynthesis up and he'll heal a ton. It will take absolutely forever to kill t...
by Poofah
May 14th, 2013, 4:51 pm
 
Forum: Pet Battles
Topic: Blossoming Ancient abilities found
Replies: 4
Views: 406

Re: Lets talk Double Counter pets

Molten Hatchling is great, yes. S/S is probably good in certain situations, but I'd aim for something with more power, as Leech Life scales out of control with power versus a humanoid (every point of power gives 0.75 extra points of damage plus 1.5 extra points of healing) I also like striders vs Ni...
by Poofah
May 9th, 2013, 1:54 pm
 
Forum: Pet Battles
Topic: Lets talk Double Counter pets
Replies: 14
Views: 740

Re: Lets talk Double Counter pets

Linky to an old similar thread, though I think the conclusions were basically the same. Also, petsear.ch has a neat 'counter-finder' feature . Instead of just countering beasts or mechanicals, you can choose any pet in the game, and it finds double-counters for that pet. There are definitely some t...
by Poofah
May 8th, 2013, 7:56 pm
 
Forum: Pet Battles
Topic: Lets talk Double Counter pets
Replies: 14
Views: 740

Re: Easier tiny carps comming in 5.3

The rarity of these pets will plummet for sure now. The rarity won't necessarily change, but the carps that exist will find their way into the hands of people who are willing to pay for them (i.e., us). So from our perspective, yes, they will be much easier to get. I understand it was hard for some...
by Poofah
May 7th, 2013, 4:51 pm
 
Forum: Pet Collecting
Topic: Easier tiny carps comming in 5.3
Replies: 41
Views: 1160

Re: Easier tiny carps comming in 5.3

I think low droprates work out just fine if it's tradable, that way people can choose whether they want to put the long work fishing in or put a lot of gold's worth of work in for it. I totally agree with this. However I'm not sure how much gold it will actually take to get the carps via AH--I don'...
by Poofah
May 6th, 2013, 2:50 pm
 
Forum: Pet Collecting
Topic: Easier tiny carps comming in 5.3
Replies: 41
Views: 1160

Re: Blossoming Ancient abilities found

Ironbark looks interesting. The real advantage seems to be that you can get both a spammable attack and the shield effect in one slot: usually you have to devote 2. In the case of Blossoming Ancient you can choose a lineup of Ironbark/Photosynthesis/Sunlight, giving you a shield and still having roo...
by Poofah
May 6th, 2013, 2:14 pm
 
Forum: Pet Battles
Topic: Blossoming Ancient abilities found
Replies: 4
Views: 406

Re: PTR - Unborn Val'kyr

from Simca's thread: 1. If you kill the enemy pet while Haunt is on it (even if the last tick of Haunt itself is the killing blow), your Val'kyr will permanently die as well. (This is a big one - proper Haunt use will need very careful play, especially since Curse of Doom will go off 1 turn before H...
by Poofah
May 3rd, 2013, 4:38 pm
 
Forum: Pet Collecting
Topic: PTR - Unborn Val'kyr
Replies: 153
Views: 11330

Re: Stats, breeds, mechanics, and math

First, any Lifesteal abilities ( Absorb , Leech Seed , etc.) also benefit from the accuracy buff just like the humanoid racial. While direct heals may not be viable, these will still have some usage Direct heals are going to be weaker than they are now, but I think it's too early to say they won't ...
by Poofah
May 1st, 2013, 9:10 pm
 
Forum: Pet Battles
Topic: Stats, breeds, mechanics, and math
Replies: 39
Views: 1835

Re: Stats, breeds, mechanics, and math

The buffs are ... Those are great points. I calculated the duration of a fight as being 5 turns, but you're right that on live it's actually slower due to misses/dodges. So practically we're not going from 5 turn fights to 4.5 turns fights, it's more like 5.5 to 4.5 turns. I agree that a shorter fi...
by Poofah
May 1st, 2013, 2:45 pm
 
Forum: Pet Battles
Topic: Stats, breeds, mechanics, and math
Replies: 39
Views: 1835

Re: First of may inc, Qiraji guardling spawn????

Luciandk wrote:Reckless Strike shows no cd ingame, or is it an upcomming nerf?


yes, a 5.3 nerf -- linky
by Poofah
April 30th, 2013, 8:11 pm
 
Forum: Pet Collecting
Topic: First of may inc, Qiraji guardling spawn????
Replies: 25
Views: 2022

Re: Stats, breeds, mechanics, and math

9. 5.3 (ptr edition) I want to revisit this old post because if things stay as they are on PTR, then balance is going to change subtly but fundamentally in 5.3. The relevant parts to reread would be section 1 and especially section 6. But they’re long and you don’t want to do that, so I’ll just summ...
by Poofah
April 30th, 2013, 8:00 pm
 
Forum: Pet Battles
Topic: Stats, breeds, mechanics, and math
Replies: 39
Views: 1835

Re: First of may inc, Qiraji guardling spawn????

Definitely agree about H/H, though possibly not for the same reasons. Reckless Strike has a 1 round cooldown now, which makes the guardling's movesets very awkward. In particular, you can't afford to take Whirlwind in slot 1, because slots 2 and 3 also force you to take cooldown abilities. This is a...
by Poofah
April 30th, 2013, 5:50 pm
 
Forum: Pet Collecting
Topic: First of may inc, Qiraji guardling spawn????
Replies: 25
Views: 2022

Re: Lets discuss the 5.3 pets and their abilities

I took a 2nd look today and noticed that Living Fluid and Viscous Horror have a new unique ability, Evolution: 30 base damage and boosts their damage for 3 rounds. Coupled with the usual ooze moves Absorb and Corrosion, these things could be very nasty.
by Poofah
April 30th, 2013, 2:25 pm
 
Forum: Pet Battles
Topic: Lets discuss the 5.3 pets and their abilities
Replies: 7
Views: 588

Re: First of may inc, Qiraji guardling spawn????

http://petsear.ch/Breeds has breeds for the Guardling listed now. Since petsear.ch collects its data from live accounts, it's a good bet they're available now.
by Poofah
April 30th, 2013, 2:12 pm
 
Forum: Pet Collecting
Topic: First of may inc, Qiraji guardling spawn????
Replies: 25
Views: 2022

Re: pet traders please dont rip us off :(

If you want to be the first on your server to have a certain pet, you might be willing to pay 100K for a new raid drop the week it comes out, while others could care less when they get it, hoping that it will come down in price eventually and be more affordable for them. In this case, the first pla...
by Poofah
April 24th, 2013, 6:25 pm
 
Forum: Pet Collecting
Topic: pet traders please dont rip us off :(
Replies: 53
Views: 2432

Re: Changes comming to Pet Racials (Updated 23th April)

Critters currently reduce the duration of crowd control effects by one round, which makes fast critters significantly more powerful. We'd like critters of all speeds to benefit equally from their passive... ... Again, everything is subject to further adjustments, but our ultimate goal is to bring a...
by Poofah
April 24th, 2013, 1:54 pm
 
Forum: Pet Collecting
Topic: Changes comming to Pet Racials (Updated 23th April)
Replies: 16
Views: 451

Re: Lets discuss the 5.3 pets and their abilities

Good point. So Predatory Strike/Impale are nerfed, and assuming the Zandalari Raptors get sufficiently nerfed, and Life Exchange is also nerfed against the beast of fable, then it looks like Tainted Waveling could be the next in line. A Waveling with 325 power can do upwards of 2400 damage by doing ...
by Poofah
April 23rd, 2013, 6:52 pm
 
Forum: Pet Battles
Topic: Lets discuss the 5.3 pets and their abilities
Replies: 7
Views: 588

Re: Lets discuss the 5.3 pets and their abilities

The problem is that Counterstrike has a 2-turn cooldown and occupies the first slot, and lil bad wolf has to choose either Mangle or Dodge in slot 2. So a Counterstrike/X/Howl moveset will either leave you cooldown locked, or spamming Mangle to no effect. Lesser Voidcaller looks interesting: he can ...
by Poofah
April 23rd, 2013, 5:04 pm
 
Forum: Pet Battles
Topic: Lets discuss the 5.3 pets and their abilities
Replies: 7
Views: 588
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