I miss the old system from 2 years ago. The rng system leaves most people with anxiety trying to get pet and disappointment if they don't get it.
Buffing drop rate isn't fun such as sinister squashling where people were more upset that they kept having to throw out
I feel the best way to fix this would be to add a currency to daily bag, This currency carries over events (this gives reason to do events you have already loot from) The currency would be able to buy pets if you have poor rng
Buffing drop rate isn't fun such as sinister squashling where people were more upset that they kept having to throw out
I feel the best way to fix this would be to add a currency to daily bag, This currency carries over events (this gives reason to do events you have already loot from) The currency would be able to buy pets if you have poor rng