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Mechanical Pet Abilities

Abilities by Family Mechanical
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Select an ability:
Armageddon
Armageddon

100% Hit Chance 

 

Brings on the armageddon, dealing 394 Mechanical damage to all enemy pets and instantly killing the caster.

 

Using armageddon will prevent the caster from activating Failsafe mechanisms.


Vs. Beast

Vs. Elemental
Batter
Batter

100%  Hit Chance 

 

Smacks the enemy 1-2 times, dealing 197 Mechanical damage per smack.

 

Hits an additional time if the user attacks first.


Vs. Beast

Vs. Elemental
Bombing Run
Bombing Run
3 Round Cooldown

100% Hit Chance 

 

Deals 197 Mechanical damage and calls in a bombing run.

 

After 3 rounds the bombs will arrive, dealing 394 Mechanical damage to the current enemy pet.


Vs. Beast

Vs. Elemental
Booby-Trapped Presents
Booby-Trapped Presents
5 Round Cooldown

100% Hit Chance 

 

Lays down a ring of booby-trapped presents around the opponent. The next pet to swap into the battle will receive 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Build Turret
Build Turret
2 Round Cooldown

Builds a turret that assaults the enemy team's front pet, dealing 177 Mechanical damage each round.

 

Each turret lasts 4 rounds.


Vs. Beast

Vs. Elemental
Call Lightning
Call Lightning
5 Round Cooldown

100% Hit Chance 

 

Deals 492 Mechanical damage and causes a Lightning Storm for 5 rounds.

 

During a Lightning Storm, all pets deal 39 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.


Vs. Beast

Vs. Elemental
Chop
Chop

100%  Hit Chance 

 

Deals 197 Mechanical damage and causes the target to Bleed  for 98 Beast damage per round for 5 rounds;.


Vs. Beast

Vs. Elemental
Decoy
Decoy
8 Round Cooldown

Creates a wooden decoy that protects your team from two attacks.

Demolish
Demolish

50% Hit Chance 

 

Rams the target, dealing 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Explode
Explode

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

 

Using explode will prevent the caster from activating Failsafe mechanisms.

Extra Plating
Extra Plating
4 Round Cooldown

The user equips additional plating, reducing all damage taken by 50% for 3 rounds.

Flux
Flux
3 Round Cooldown

100% Hit Chance 

 

Deals 236 Mechanical damage to the enemy's active pet and 177 Mechanical damage to the enemy's backline pets.


Vs. Beast

Vs. Elemental
Frying Pan
Frying Pan
1 Round Cooldown

100%  Hit Chance 

 

Deals 394 Mechanical damage and has a 25% chance to stun the target for 1 round.


Vs. Beast

Vs. Elemental
Greench's Gift
Greench's Gift
5 Round Cooldown

100%  Hit Chance 

 

Deals 788 Mechanical damage to the enemy.


Vs. Beast

Vs. Elemental
Heartbroken
Heartbroken
2 Round Cooldown

Next round you take 50% additional damage. If hurt, you will deal 100% additional damage for 2 rounds.

Inflation
Inflation

100% Hit Chance 

 

Produces copies of the user, causing 177 Mechanical damage.

 

Opponents struck by the copies take double damage for 2 rounds.

 

Inflation continues for 3 rounds.


Vs. Beast

Vs. Elemental
Interrupting Jolt
Interrupting Jolt
4 Round Cooldown

100% Hit Chance 

 

Deals 394 Mechanical damage.

 

Interrupts the opponent's round if the user goes first.


Vs. Beast

Vs. Elemental
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Launch
Launch
4 Round Cooldown

100%  Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Mechanical damage.


Vs. Beast

Vs. Elemental
Launch Rocket
Launch Rocket

100% Hit Chance 

 

First use: Creates a rocket.

 

Second use: Launches the rocket, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Lock-On
Lock-On

100% Hit Chance 

 

First use: Locks onto the target.

 

Second use: Blasts the target, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Make it Rain
Make it Rain
1 Round Cooldown

80% Hit Chance 

 

Casually tosses gold coins at the enemy, dealing 531 Mechanical damage.

 

Gold continues to fall on the enemy's current pet, dealing 59 Mechanical damage each round for 4 rounds.


Vs. Beast

Vs. Elemental
Metal Fist
Metal Fist

100%  Hit Chance 

 

Punches the target, dealing 394 Mechanical damage.


Vs. Beast

Vs. Elemental
Minefield
Minefield
5 Round Cooldown

100% Hit Chance 

 

Lays down a field of mines behind the opponent. The next pet to swap into the battle will receive 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Missile
Missile

100%  Hit Chance 

 

Launches a rocket at the target, dealing 330.96 to 496.44 Mechanical damage.


Vs. Beast

Vs. Elemental
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TIP: Even the Disgusting Oozeling needs love. If you have an oozeling, be sure to give it a hug. NOTE: WarcraftPets.com is not responsible for any toxicological health problems caused by contact with said oozeling.
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