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Mechanical Pet Abilities

Abilities by Family Mechanical
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Batter
Batter

100% Hit Chance 

 

Smacks the enemy 1-2 times, dealing 197 Mechanical damage per smack.

 

Hits an additional time if the user is faster than the enemy.


Vs. Beast

Vs. Elemental
Bombing Run
Bombing Run
3 Round Cooldown

100% Hit Chance 

 

Deals 197 Mechanical damage and calls in a bombing run.

 

After 3 rounds the bombs will arrive, dealing 394 Mechanical damage to the current enemy pet.


Vs. Beast

Vs. Elemental
Build Turret
Build Turret
2 Round Cooldown

Builds a turret that assaults the enemy team's front pet, dealing 177 Mechanical damage each round.

 

Each turret lasts 4 rounds.


Vs. Beast

Vs. Elemental
Call Lightning
Call Lightning
3 Round Cooldown

100% Hit Chance 

 

Deals 492 Mechanical damage and causes a Lightning Storm for 9 rounds.

 

During a Lightning Storm, all pets deal 39 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.


Vs. Beast

Vs. Elemental
Chop
Chop

Deals 47 Mechanical damage and causes the target to Bleed for 17 Beast damage per round for 5 rounds.


Vs. Beast

Vs. Elemental
Decoy
Decoy
8 Round Cooldown

Creates a wooden decoy that protects your team from two attacks.

Demolish
Demolish

50% Hit Chance 

 

Rams the target, dealing 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Explode
Explode

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

 

Using explode will prevent the caster from activating Failsafe mechanisms.


Vs. Beast

Vs. Elemental
Extra Plating
Extra Plating
4 Round Cooldown

The user equips additional plating, reducing all damage taken by 50% for 3 rounds.

Flux
Flux
3 Round Cooldown

100% Hit Chance 

 

Deals 236 Mechanical damage to the enemy's active pet and 177 Mechanical damage to the enemy's backline pets.


Vs. Beast

Vs. Elemental
Frying Pan
Frying Pan
1 Round Cooldown

Deals 68 Mechanical damage and has a 25% chance to stun the target for 1 round.


Vs. Beast

Vs. Elemental
Heartbroken
Heartbroken
2 Round Cooldown

Next round you take 50% additional damage. If hurt, you will deal 100% additional damage for 2 rounds.

Interrupting Jolt
Interrupting Jolt
4 Round Cooldown

100% Hit Chance 

 

Deals 394 Mechanical damage.

 

Interrupts the opponent's round if the user goes first.


Vs. Beast

Vs. Elemental
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two |4round:rounds; afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Launch
Launch
4 Round Cooldown

80% Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Mechanical damage.


Vs. Beast

Vs. Elemental
Launch Rocket
Launch Rocket

100% Hit Chance 

 

First use: Creates a rocket.

 

Second use: Launches the rocket, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Lock-On
Lock-On

100% Hit Chance 

 

First use: Locks onto the target.

 

Second use: Blasts the target, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Metal Fist
Metal Fist

95% Hit Chance 

 

Punches the target, dealing 433 Mechanical damage.


Vs. Beast

Vs. Elemental
Minefield
Minefield
5 Round Cooldown

100% Hit Chance 

 

Lays down a field of mines behind the opponent. The next pet to swap into the battle will receive 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Missile
Missile

90% Hit Chance 

 

Launches a rocket at the target, dealing 472 Mechanical damage.


Vs. Beast

Vs. Elemental
Overtune
Overtune

100% Hit Chance 

 

Overtunes the user's central power core, dealing 197 Mechanical damage and increasing the user's speed by 100% for 2 rounds.


Vs. Beast

Vs. Elemental
Quake
Quake
2 Round Cooldown

100% Hit Chance 

 

Pounds the ground, dealing 236 Mechanical damage to the enemy and half that damage to their backline pets.

 

Quake continues for 3 rounds and can affect enemies underground.


Vs. Beast

Vs. Elemental
Rebuild
Rebuild
3 Round Cooldown

Rebuilds itself and any mechanical allies, restoring 236 health.

Repair
Repair
5 Round Cooldown

Enters repair mode, performing no actions for two |4round:rounds;, then repairs 1379 health.

Screeching Gears
Screeching Gears

100% Hit Chance 

 

Deals 295 Mechanical damage and has a 25% chance to stun the target for 1 round.


Vs. Beast

Vs. Elemental
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