Mechanical Pet Abilities
100% Hit Chance
Smacks the enemy 1-2 times, dealing 197 Mechanical damage per smack.
Hits an additional time if the user is faster than the enemy.
100% Hit Chance
Deals 197 Mechanical damage and calls in a bombing run.
After 3 rounds the bombs will arrive, dealing 394 Mechanical damage to the current enemy pet.
Builds a turret that assaults the enemy team's front pet, dealing 177 Mechanical damage each round.
Each turret lasts 4 rounds.
100% Hit Chance
Deals 492 Mechanical damage and causes a Lightning Storm for 9 rounds.
During a Lightning Storm, all pets deal 39 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.
Deals 47 Mechanical damage and causes the target to Bleed for 17 Beast damage per round for 5 rounds.
Creates a wooden decoy that protects your team from two attacks.
50% Hit Chance
Rams the target, dealing 788 Mechanical damage.
100% Hit Chance
Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.
Using explode will prevent the caster from activating Failsafe mechanisms.
The user equips additional plating, reducing all damage taken by 50% for 3 rounds.
100% Hit Chance
Deals 236 Mechanical damage to the enemy's active pet and 177 Mechanical damage to the enemy's backline pets.
Deals 68 Mechanical damage and has a 25% chance to stun the target for 1 round.
Next round you take 50% additional damage. If hurt, you will deal 100% additional damage for 2 rounds.
100% Hit Chance
Deals 394 Mechanical damage.
Interrupts the opponent's round if the user goes first.
100% Hit Chance
Instantly deals 985 Mechanical damage. The user must recharge for two |4round:rounds; afterwards.
While recharging, you cannot perform any other actions.
80% Hit Chance
Launch up high, becoming unattackable for one round.
On the next round, you attack, dealing 689 Mechanical damage.
100% Hit Chance
First use: Creates a rocket.
Second use: Launches the rocket, dealing 886 Mechanical damage.
100% Hit Chance
First use: Locks onto the target.
Second use: Blasts the target, dealing 886 Mechanical damage.
95% Hit Chance
Punches the target, dealing 433 Mechanical damage.
100% Hit Chance
Lays down a field of mines behind the opponent. The next pet to swap into the battle will receive 788 Mechanical damage.
90% Hit Chance
Launches a rocket at the target, dealing 472 Mechanical damage.
100% Hit Chance
Overtunes the user's central power core, dealing 197 Mechanical damage and increasing the user's speed by 100% for 2 rounds.
100% Hit Chance
Pounds the ground, dealing 236 Mechanical damage to the enemy and half that damage to their backline pets.
Quake continues for 3 rounds and can affect enemies underground.
Rebuilds itself and any mechanical allies, restoring 236 health.
Enters repair mode, performing no actions for two |4round:rounds;, then repairs 1379 health.
100% Hit Chance
Deals 295 Mechanical damage and has a 25% chance to stun the target for 1 round.




