Filter Pet Abilities by...
4 abilities total. Also browse abilities by family.
Filters:
Release all filters
1-4 of 4
Select an ability:
2 Round Cooldown
Builds a turret that assaults the enemy team's front pet, dealing 177 Mechanical damage each round.
Each turret lasts 4 rounds.
8 Round Cooldown
Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Living Flame attack the opponent, dealing 98 Elemental damage each round.
8 Round Cooldown
Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Root attack the opponent, dealing 98 Elemental damage each round.
3 Round Cooldown
Creates a Boombot who detonates after 3 rounds, dealing 591 Mechanical damage.
Only 1 Boombot can be present per team.
1-4 of 4




