My Pet Collection
You've collected 0 pets
Log in to track your collection

Filter Pet Abilities by...

43 abilities total. Also browse abilities by family.


Filters:  Release all filtersremove filter
Remove filterremove filter

« Previous
1 2
Next »
1-25 of 43
Select an ability:
Accuracy
Accuracy

Increases your hit chance by 25% for 4 rounds.

Acidic Goo
Acidic Goo

100% Hit Chance 

 

Spits Poison goo onto the target, dealing 98 Critter damage each round and increasing damage taken by 25% for 3 rounds.


Vs. Undead

Vs. Humanoid
Adrenal Glands
Adrenal Glands

Increases your critical strike chance by 50% and decreases your accuracy by 25% for 4 rounds.


Vs. Flying

Vs. Mechanical
Adrenaline Rush
Adrenaline Rush

100% Hit Chance 

 

Deals 197 Critter damage and increases your speed by 75% for 3 rounds.


Vs. Undead

Vs. Humanoid
Agony
Agony

100% Hit Chance 

 

Inflicts agony on the target, causing increasing Undead damage each round for 2 rounds.


Vs. Humanoid

Vs. Aquatic
Amplify Magic
Amplify Magic
3 Round Cooldown

Increases the damage done by your active pet by 50% for 2 rounds.

Ancient Blessing
Ancient Blessing
3 Round Cooldown

Heals the user for 551 health and increases the maximum health of your active pet by 5 per level for 9 rounds.

Banana Barrage
Banana Barrage
1 Round Cooldown

50% Hit Chance 

 

Hurls bananas at the enemy, dealing 591 Beast damage.

 

Bananas continue to fall on the enemy's current pet dealing 59 Beast damage each round for 2 rounds.


Vs. Critter

Vs. Flying
Black Claw
Black Claw

100% Hit Chance 

 

Adds 157.6 damage to every attack against the target.

 

Lasts 3 rounds.

Burrow
Burrow
4 Round Cooldown

80% Hit Chance 

 

Burrow under the ground, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Beast damage.


Vs. Critter

Vs. Flying
Caw
Caw
4 Round Cooldown

Increases your critical strike chance by 50% for 2 rounds.

Chew
Chew
1 Round Cooldown

Patiently chew some grass. On the next round, you will deal 492 Critter damage in addition to your next attack.

 

Chew can deal damage from the back row.


Vs. Undead

Vs. Humanoid
Croak
Croak

100% Hit Chance 

 

Reduces the enemy pet's critical strike chance by 25% for 4 rounds.

Cute Face
Cute Face

Increases your chance to dodge an attack by 25%.

 

Lasts 4 rounds.

Dive
Dive
4 Round Cooldown

80% Hit Chance 

 

Submerges, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Aquatic damage.


Vs. Elemental

Vs. Magic
Emerald Dream
Emerald Dream
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While in the Emerald Dream, you cannot swap pets.

Flock
Flock

100% Hit Chance 

 

Flocks the target, causing 177 Flying damage every round. Lasts 3 rounds.

 

Opponents struck by the flock take double damage for 2 rounds.


Vs. Aquatic

Vs. Dragonkin
Heroic Leap
Heroic Leap
4 Round Cooldown

80% Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Hibernate
Hibernate
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While Hibernating you cannot swap pets.

Holy Charge
Holy Charge
3 Round Cooldown

90% Hit Chance 

 

Gathers energy for one round, then unleashes it on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two |4round:rounds; afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Launch
Launch
4 Round Cooldown

80% Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Mechanical damage.


Vs. Beast

Vs. Elemental
Lift-Off
Lift-Off
4 Round Cooldown

80% Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Flying damage.


Vs. Aquatic

Vs. Dragonkin
Mana Surge
Mana Surge
3 Round Cooldown

80% Hit Chance 

 

Deals 591 Magic damage. Deals 197 additional damage when the weather is Arcane Winds.

 

Mana Surge continues for 3 rounds.


Vs. Flying

Vs. Mechanical
Mangle
Mangle

100% Hit Chance 

 

Adds 59.1 damage to every attack against the target.

 

Lasts 10 rounds.

« Previous
1 2
Next »
1-25 of 43
Follow us on TwitterLike us on FacebookSubscribe via RSS