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38 abilities total. Also browse abilities by family.


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Burrow
Burrow
4 Round Cooldown

100%  Hit Chance 

 

Burrow under the ground, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Beast damage.


Vs. Critter

Vs. Flying
Dead Man's Party
Dead Man's Party

100% Hit Chance 

 

Summons a dead man's party, causing 177 Undead damage.

 

Opponents struck by the party take double damage for 2 rounds.

 

The party continues for 3 rounds.


Vs. Humanoid

Vs. Aquatic
Devour
Devour
1 Round Cooldown

100% Hit Chance 

 

Deals 295 Beast damage.

If the user kills an enemy with Devour, they restore 591 health.

 

Devour continues for 2 rounds.


Vs. Critter

Vs. Flying
Dive
Dive
4 Round Cooldown

100%  Hit Chance 

 

Submerges, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Aquatic damage.


Vs. Elemental

Vs. Magic
Dreadful Breath
Dreadful Breath

100%  Hit Chance 

 

Channels a dreadful toxic breath which deals 413 Humanoid damage split across the enemy team. Deals additional damage if the weather is Cleansing Rain.

 

Your pet continues performing this attack for 3 rounds;.


Vs. Dragonkin

Vs. Beast
Emerald Dream
Emerald Dream
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While in the Emerald Dream, you cannot swap pets.

Falling Murloc
Falling Murloc
4 Round Cooldown

100% Hit Chance 

 

Attempts to teleport above the enemy and land directly on them, dealing 788 Humanoid damage. The fall stuns the user for 1 round.


Vs. Dragonkin

Vs. Beast
Flock
Flock

100% Hit Chance 

 

Flocks the target, causing 177 Flying damage every round. Lasts 3 rounds.

 

Opponents struck by the flock take double damage for 2 rounds.


Vs. Aquatic

Vs. Dragonkin
Haywire
Haywire
3 Round Cooldown

100%  Hit Chance 

 

Goes haywire, dealing 492 Beast damage.

 

Haywire continues for 2 rounds;.


Vs. Critter

Vs. Flying
Heroic Leap
Heroic Leap
4 Round Cooldown

100%  Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Hibernate
Hibernate
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While Hibernating you cannot swap pets.

Holy Charge
Holy Charge
3 Round Cooldown

100%  Hit Chance 

 

Gathers energy for one round, then unleashes it on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Hunting Party
Hunting Party
4 Round Cooldown

100% Hit Chance 

 

Hunt in a party of raptors, causing 236 Beast damage.

 

Opponents struck by the hunting party take double damage for 1 round.

 

Hunting Party continues for 2 rounds.


Vs. Critter

Vs. Flying
Inflation
Inflation

100% Hit Chance 

 

Produces copies of the user, causing 177 Mechanical damage.

 

Opponents struck by the copies take double damage for 2 rounds.

 

Inflation continues for 3 rounds.


Vs. Beast

Vs. Elemental
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Launch
Launch
4 Round Cooldown

100%  Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Mechanical damage.


Vs. Beast

Vs. Elemental
Lift-Off
Lift-Off
4 Round Cooldown

100%  Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Flying damage.


Vs. Aquatic

Vs. Dragonkin
Mana Surge
Mana Surge
3 Round Cooldown

100%  Hit Chance 

 

Deals 394 to 591 Magic damage. Deals 197 additional damage when the weather is Arcane Winds.

 

Mana Surge continues for 3 rounds;.


Vs. Flying

Vs. Mechanical
Meteor Strike
Meteor Strike
4 Round Cooldown

100%  Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you impact, dealing 472.8 to 709.2 Magic damage.


Vs. Flying

Vs. Mechanical
Murder
Murder

100% Hit Chance 

 

A murder of crows swoops in, causing 177 Flying damage.

 

Opponents struck by the murder take double damage for 2 rounds.

 

Swarm continues for 3 rounds.


Vs. Aquatic

Vs. Dragonkin
Niuzao's Charge
Niuzao's Charge
4 Round Cooldown

100% Hit Chance 

 

Builds up power during the first round.

 

The next round the user charges the enemy with unstoppable force, dealing 985 Beast damage.


Vs. Critter

Vs. Flying
Proto-Strike
Proto-Strike
4 Round Cooldown

100%  Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 472.8 to 709.2 Dragonkin damage.


Vs. Magic

Vs. Undead
Puppies of the Flame
Puppies of the Flame
8 Round Cooldown

Look adorable, becoming unattackable for 2 rounds. During this time, Puppies of the Flame attack the opponent, dealing 98 Elemental damage each round.


Vs. Mechanical

Vs. Critter
Quake
Quake
2 Round Cooldown

100% Hit Chance 

 

Pounds the ground, dealing 236 Mechanical damage to the enemy and half that damage to their backline pets.

 

Quake continues and increases in damage for 3 rounds and can affect enemies underground.


Vs. Beast

Vs. Elemental
Rampage
Rampage
3 Round Cooldown

100%  Hit Chance 

 

Goes on rampage, dealing 492 Beast damage.

 

Rampage continues for 3 rounds.


Vs. Critter

Vs. Flying
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