Filter Pet Abilities by...
23 abilities total. Also browse abilities by family.
100% Hit Chance
Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets.
Cockroaches and Beetles always survive this attack.
100% Hit Chance
Blasts the enemy with a surge of arcane power, dealing 295 Magic damage.
Damage increases by 98 each time it hits. Max 492 Magic damage.
100% Hit Chance
First use: Fills a barrel.
Second use: Throws the barrel, dealing 886 Beast damage.
100% Hit Chance
Deals 197 Mechanical damage and calls in a bombing run.
After 3 rounds the bombs will arrive, dealing 394 Mechanical damage to the current enemy pet.
Patiently chew some grass. On the next round, you will deal 492 Critter damage in addition to your next attack.
Chew can deal damage from the back row.
100% Hit Chance
Deals 788 Undead damage after 5 rounds.
First use: Observes the opponent's next ability.
Future use: Uses the stored ability.
100% Hit Chance
Launches an elementium bolt at the enemy team.
After 3 rounds, the bolt strikes, causing the current enemy pet to take 591 Dragonkin damage and become stunned for 1 round.
100% Hit Chance
Causes a thick nest of vines to begin growing around the enemy team.
Next round, the opponent's pet will take 591 Elemental damage and be rooted for 2 rounds.
100% Hit Chance
Causes a water geyser to form under the enemy team.
After 3 rounds, the geyser erupts, causing the current enemy pet to take 689 Elemental damage and be stunned for 1 round.
100% Hit Chance
Launches an orb of freezing energy at the target.
After 3 rounds, the ice hits, causing the current enemy pet to take 591 Elemental damage and be stunned for 1 round.
100% Hit Chance
First use: Creates a rocket.
Second use: Launches the rocket, dealing 886 Mechanical damage.
100% Hit Chance
First use: Locks onto the target.
Second use: Blasts the target, dealing 886 Mechanical damage.
Activate: Plant your roots into the ground, absorbing nutrients. While planted your pet cannot swap.
Deactivate: For every round spent planted, you gain 236 health.
95% Hit Chance
First use: Increases your damage dealt by 10%.
Second use: Blasts the target with a surge of water, dealing 886 Aquatic damage.
100% Hit Chance
Places a mushroom near the enemy team. It grows for 2 rounds, then unleashes a cloud of spores.
The spore cloud infects the front pet, dealing 197 Elemental damage every round for 3 rounds.
100% Hit Chance
Throws a sticky grenade at the target.
After 3 rounds, the grenade detonates, dealing 591 Mechanical damage. This damage cannot be dodged, blocked, or avoided.
An enemy pet can only be affected by one sticky grenade at a time.
100% Hit Chance
Plants a seed in the enemy.
After 3 rounds, the seed blooms, causing the current enemy pet to take 591 Elemental damage and be stunned for 1 round.
100% Hit Chance
Causes the ground beneath the enemy team to tremble.
After 2 rounds, the ground erupts for 2 rounds, causing the current enemy pet to take 334 Elemental damage and have a 25% chance to be stunned for 1 round.
100% Hit Chance
Causes a whirlpool to form under the enemy pet.
In two |4round:rounds, the opponent's pet will take 591 Aquatic damage and be rooted for 2 rounds.
95% Hit Chance
First use: Increases your damage dealt by 10%.
Second use: Unleashes a flurry of attacks, dealing 886 Mechanical damage.
Next round, your active pet will be healed for 50% of its maximum health.
Creates a Boombot who detonates after 3 rounds, dealing 591 Mechanical damage.
Only 1 Boombot can be present per team.




