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Filter Pet Abilities by...

23 abilities total. Also browse abilities by family.


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1-23 of 23
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Apocalypse
Apocalypse
20 Round Cooldown

100% Hit Chance 

 

Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets.

 

Cockroaches and Beetles always survive this attack.

Arcane Blast
Arcane Blast

100% Hit Chance 

 

Blasts the enemy with a surge of arcane power, dealing 295 Magic damage.

 

Damage increases by 98 each time it is used. Max 492 Magic damage.


Vs. Flying

Vs. Mechanical
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Bombing Run
Bombing Run
3 Round Cooldown

100% Hit Chance 

 

Deals 197 Mechanical damage and calls in a bombing run.

 

After 3 rounds the bombs will arrive, dealing 394 Mechanical damage to the current enemy pet.


Vs. Beast

Vs. Elemental
Chew
Chew
1 Round Cooldown

Patiently chew some grass. On the next round, you will deal 492 Critter damage in addition to your next attack.

 

Chew can deal damage from the back row.


Vs. Undead

Vs. Humanoid
Curse of Doom
Curse of Doom
5 Round Cooldown

100% Hit Chance 

 

Deals 788 Undead damage after 5 rounds.


Vs. Humanoid

Vs. Aquatic
Elementium Bolt
Elementium Bolt
5 Round Cooldown

100% Hit Chance 

 

Launches an elementium bolt at the enemy team.

 

After 3 rounds, the bolt strikes, causing the current enemy pet to take 591 Dragonkin damage and become stunned for 1 round.


Vs. Magic

Vs. Undead
Entangling Roots
Entangling Roots
3 Round Cooldown

100% Hit Chance 

 

Causes a thick nest of vines to begin growing around the enemy team.

 

Next round, the opponent's pet will take 591 Elemental damage and be rooted for 2 rounds.


Vs. Mechanical

Vs. Critter
Geyser
Geyser
5 Round Cooldown

100% Hit Chance 

 

Causes a water geyser to form under the enemy team.

 

After 3 rounds, the geyser erupts, causing the current enemy pet to take 689 Elemental damage and be stunned for 1 round.


Vs. Mechanical

Vs. Critter
Ice Tomb
Ice Tomb
5 Round Cooldown

100% Hit Chance 

 

Launches an orb of freezing energy at the target.

 

After 3 rounds, the ice hits, causing the current enemy pet to take 591 Elemental damage and be stunned for 1 round.


Vs. Mechanical

Vs. Critter
Launch Rocket
Launch Rocket

100% Hit Chance 

 

First use: Creates a rocket.

 

Second use: Launches the rocket, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Lock-On
Lock-On

100% Hit Chance 

 

First use: Locks onto the target.

 

Second use: Blasts the target, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Plant
Plant

Activate: Plant your roots into the ground, absorbing nutrients. While planted your pet cannot swap.

 

Deactivate: For every round spent planted, you gain 236 health.

Pump
Pump

95% Hit Chance 

 

First use: Increases your damage dealt by 10%.

 

Second use: Blasts the target with a surge of water, dealing 886 Aquatic damage.


Vs. Elemental

Vs. Magic
Rot
Rot
3 Round Cooldown

95% Hit Chance 

 

Rots the target's flesh, dealing 492 Undead damage and transforming them into Undead for 5 rounds.


Vs. Humanoid

Vs. Aquatic
Spore Shrooms
Spore Shrooms
2 Round Cooldown

100% Hit Chance 

 

Places a mushroom near the enemy team. It grows for 2 rounds, then unleashes a cloud of spores.

 

The spore cloud infects the front pet, dealing 197 Elemental damage every round for 3 rounds.


Vs. Mechanical

Vs. Critter
Sticky Grenade
Sticky Grenade

100% Hit Chance 

 

Throws a sticky grenade at the target.

 

After 3 rounds, the grenade detonates, dealing 591 Mechanical damage. This damage cannot be dodged, blocked, or avoided.

 

An enemy pet can only be affected by one sticky grenade at a time.


Vs. Beast

Vs. Elemental
Stun Seed
Stun Seed
5 Round Cooldown

100% Hit Chance 

 

Plants a seed in the enemy.

 

After 3 rounds, the seed blooms, causing the current enemy pet to take 591 Elemental damage and be stunned for 1 round.


Vs. Mechanical

Vs. Critter
Volcano
Volcano
5 Round Cooldown

100% Hit Chance 

 

Causes the ground beneath the enemy team to tremble.

 

After 2 rounds, the ground erupts for 2 rounds, causing the current enemy pet to take 334 Elemental damage and have a 25% chance to be stunned for 1 round.


Vs. Mechanical

Vs. Critter
Whirlpool
Whirlpool
3 Round Cooldown

100% Hit Chance 

 

Causes a whirlpool to form under the enemy pet.

 

In two rounds, the opponent's pet will take 591 Aquatic damage and be rooted for 2 rounds.


Vs. Elemental

Vs. Magic
Wind-Up
Wind-Up

95% Hit Chance 

 

First use: Increases your damage dealt by 10%.

 

Second use: Unleashes a flurry of attacks, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Wish
Wish
5 Round Cooldown

Next round, your active pet will be healed for 50% of its maximum health.

XE-321 Boombot
XE-321 Boombot
3 Round Cooldown

Creates a Boombot who detonates after 3 rounds, dealing 591 Mechanical damage.

 

Only 1 Boombot can be present per team.


Vs. Beast

Vs. Elemental
1-23 of 23
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