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24 abilities total. Also browse abilities by family.


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1-24 of 24
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Acidic Goo
Acidic Goo

100% Hit Chance 

 

Spits Poison goo onto the target, dealing 98 Critter damage each round and increasing damage taken by 25% for 3 rounds.


Vs. Undead

Vs. Humanoid
Agony
Agony

100% Hit Chance 

 

Inflicts agony on the target, causing increasing Undead damage each round for 2 rounds.


Vs. Humanoid

Vs. Aquatic
Black Claw
Black Claw

100% Hit Chance 

 

Adds 157.6 damage to every attack against the target.

 

Lasts 3 rounds.

Call the Pack
Call the Pack
3 Round Cooldown

100% Hit Chance 

 

Calls for canine backup, dealing 413 Beast damage and increasing damage taken by 100% for 1 round.


Vs. Critter

Vs. Flying
Coin Toss
Coin Toss

100% Hit Chance 

 

Deals 256 Magic damage and makes the target greedy for 3 rounds.

 

While greedy, the target deals 25% additional damage and receives 50% additional damage.


Vs. Flying

Vs. Mechanical
Corrosion
Corrosion

100% Hit Chance 

 

Splashes the target with corrosive acid, causing 197 Magic damage instantly and 98 Magic damage each round and increases damage taken by up to 39.4 for 2 rounds.


Vs. Flying

Vs. Mechanical
Dead Man's Party
Dead Man's Party

100% Hit Chance 

 

Summons a dead man's party, causing 177 Undead damage.

 

Opponents struck by the party take double damage for 2 rounds.

 

The party continues for 3 rounds.


Vs. Humanoid

Vs. Aquatic
Exposed Wounds
Exposed Wounds

100% Hit Chance 

 

Adds 98.5 damage to every attack against the target.

 

Lasts 5 rounds.

Flock
Flock

100% Hit Chance 

 

Flocks the target, causing 177 Flying damage every round. Lasts 3 rounds.

 

Opponents struck by the flock take double damage for 2 rounds.


Vs. Aquatic

Vs. Dragonkin
Flyby
Flyby

100% Hit Chance 

 

Deals 197 Flying damage and increases the target's damage taken by 25% for 3 rounds.


Vs. Aquatic

Vs. Dragonkin
Forboding Curse
Forboding Curse

100% Hit Chance 

 

Adds 78.8 damage to every attack against the target and reduces the target's speed by 25%.

 

Lasts 4 rounds.

Heartbroken
Heartbroken
2 Round Cooldown

Next round you take 50% additional damage. If hurt, you will deal 100% additional damage for 2 rounds.

Howl
Howl
3 Round Cooldown

100% Hit Chance 

 

A distant howl frightens the target, increasing the damage they take by 100% for 2 rounds.

Hunting Party
Hunting Party
4 Round Cooldown

100% Hit Chance 

 

Hunt in a party of raptors, causing 236 Beast damage.

 

Opponents struck by the hunting party take double damage for 1 round.

 

Hunting Party continues for 2 rounds.


Vs. Critter

Vs. Flying
Inflation
Inflation

100% Hit Chance 

 

Produces copies of the user, causing 177 Mechanical damage.

 

Opponents struck by the copies take double damage for 2 rounds.

 

Inflation continues for 3 rounds.


Vs. Beast

Vs. Elemental
Mangle
Mangle

100% Hit Chance 

 

Adds 59.1 damage to every attack against the target.

 

Lasts 10 rounds.

Murder
Murder

100% Hit Chance 

 

A murder of crows swoops in, causing 177 Flying damage.

 

Opponents struck by the murder take double damage for 2 rounds.

 

Swarm continues for 3 rounds.


Vs. Aquatic

Vs. Dragonkin
Rabid Strike
Rabid Strike

100% Hit Chance 

 

Deals 256 Undead damage and turns the target rabid for 3 rounds.

 

While rabid, the target deals 25% additional damage and receives 50% additional damage.


Vs. Humanoid

Vs. Aquatic
Reckless Strike
Reckless Strike
1 Round Cooldown

90% Hit Chance 

 

Deals 591 Flying damage, but increases the damage you take for 1 round by 25%.


Vs. Aquatic

Vs. Dragonkin
Stampede
Stampede

100% Hit Chance 

 

Starts a stampede, causing 177 Critter damage.

 

Opponents struck by the stampede take double damage for 2 rounds.

 

Stampede continues for 3 rounds.


Vs. Undead

Vs. Humanoid
Swarm
Swarm

100% Hit Chance 

 

Starts a swarm, causing 177 Critter damage.

 

Opponents struck by the swarm take double damage for 2 rounds.

 

Swarm continues for 3 rounds.


Vs. Undead

Vs. Humanoid
Unholy Ascension
Unholy Ascension

100% Hit Chance 

 

Sacrifices your remaining life to haunt the enemy team, increasing all damage they take by 25% for 9 rounds.

Wild Magic
Wild Magic

100% Hit Chance 

 

Adds 98.5 damage to every attack against the target.

 

Lasts 5 rounds.

Zergling Rush
Zergling Rush

100% Hit Chance 

 

Starts a Zergling Rush, causing 177 Magic damage.

 

Opponents struck by the rush take double damage for 2 rounds.

 

Zergling Rush continues for 3 rounds.


Vs. Flying

Vs. Mechanical
1-24 of 24
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