Filter Pet Abilities by...
35 abilities total. Also browse abilities by family.
100% Hit Chance
Deals 197 Undead damage.
The user is healed for 100% of the damage dealt.
Heals the user for 551 health and increases the maximum health of your active pet by 5 per level for 9 rounds.
Sings an inspiring song, which restores 295 health to all allies.
Digs up a bone, healing up to 25% of your health.
Restores 394 health plus half of the last hit taken by the user.
Restores 157 health to your team and calls down a cleansing rain for 9 rounds.
During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.
95% Hit Chance
Deals 256 Undead damage.
The user is healed for 100% of the damage dealt.
[data missing] Hit Chance
Consumes an allied corpse to restore 50% of total health.
Corpses can only be used once.
95% Hit Chance
Deals 295 Undead damage and heals the user for 50% of the damage dealt.
100% Hit Chance
Deals 295 Beast damage.
If the user kills an enemy with Devour, they restore 591 health.
Devour continues for 2 rounds.
Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.
While in the Emerald Dream, you cannot swap pets.
Restores 394 health plus half of the last hit taken by the user.
Heals itself and any aquatic allies, restoring 295 health.
Restores 591 health to the user.
Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.
While Hibernating you cannot swap pets.
Sings an inspiring song, which restores 236 health to all allies.
100% Hit Chance
Deals 197 Undead damage.
The user restores 197 health. Double if the target is Webbed.
100% Hit Chance
Plants a seed in the target, instantly dealing 197 Elemental damage and restoring 197 health to the user. The seed lasts for 1 round.
Each round, the seed deals 98 Elemental damage and restores that damage as health to the user.
100% Hit Chance
Equalizes the health between the user and his enemy.
Health gained cannot exceed the caster's maximum health.
Restores 25% of the caster's health. This ability always goes first.
Restores 591 health to the user.
Restores 137 health every round for 5 rounds.
While healing, your type is transformed into Elemental.
Restores 551 health and increases the maximum health of your active pet by 5 per level for 9 rounds.
Restores 118 healing every round. Lasts 5 rounds.
Twice as effective in sunny weather.
100% Hit Chance
Deals 315 Undead damage and plagues the target for 5 rounds.
While plagued, enemies who strike the target are healed.




