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35 abilities total. Also browse abilities by family.


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Absorb
Absorb

Deals 197 Undead damage.

 

The user is healed for 100% of the damage dealt.


Vs. Humanoid

Vs. Aquatic
Ancient Blessing
Ancient Blessing
3 Round Cooldown

Heals the user for 551 health and increases the maximum health of your team by 5 per level for 9 rounds.

Bleat
Bleat
4 Round Cooldown

Sings an inspiring song, which restores 295 health to all allies.

Buried Treasure
Buried Treasure
3 Round Cooldown

Digs up a bone, healing up to 25% of your health.

Cauterize
Cauterize
3 Round Cooldown

Restores 394 health plus half of the last hit taken by the user.

Cleansing Rain
Cleansing Rain
3 Round Cooldown

Restores 157 health to your team and calls down a cleansing rain for 9 rounds.

 

During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.

Consume
Consume
1 Round Cooldown

Deals 256 Undead damage.

 

The user is healed for 100% of the damage dealt.


Vs. Humanoid

Vs. Aquatic
Consume Corpse
Consume Corpse
5 Round Cooldown

Consumes an allied corpse to restore 50% of total health.

 

Corpses can only be used once.

Death Coil
Death Coil

Deals 295 Undead damage and heals the user for 50% of the damage dealt.


Vs. Humanoid

Vs. Aquatic
Devour
Devour
1 Round Cooldown

Deals 295 Beast damage.

If the user kills an enemy with Devour, they restore 591 health.

 

Devour continues for 2 rounds.


Vs. Critter

Vs. Flying
Emerald Dream
Emerald Dream
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While in the Emerald Dream, you cannot swap pets.

Healing Flame
Healing Flame
3 Round Cooldown

Restores 394 health plus half of the last hit taken by the user.

Healing Stream
Healing Stream
4 Round Cooldown

Heals itself and any aquatic allies, restoring 295 health.

Healing Wave
Healing Wave
3 Round Cooldown

Restores 591 health to the user.

Hibernate
Hibernate
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While Hibernating you cannot swap pets.

Inspiring Song
Inspiring Song
3 Round Cooldown

Sings an inspiring song, which restores 236 health to all allies.

Leech Life
Leech Life
1 Round Cooldown

Deals 197 Undead damage.

 

The user restores 197 health. Double if the target is Webbed. 


Vs. Humanoid

Vs. Aquatic
Leech Seed
Leech Seed
4 Round Cooldown

Plants a seed in the target, instantly dealing 197 Elemental damage and restoring 197 health to the user. The seed lasts for 1 round.

 

Each round, the seed deals 98 Elemental damage and restores that damage as health to the user.


Vs. Mechanical

Vs. Critter
Life Exchange
Life Exchange
5 Round Cooldown

Equalizes the health between the user and his enemy.

 

Health gained cannot exceed the caster's maximum health.

Love Potion
Love Potion
3 Round Cooldown

Restores 25% of the caster's health. This ability always goes first.

Nature's Touch
Nature's Touch
3 Round Cooldown

Restores 591 health to the user.

Nature's Ward
Nature's Ward

Restores 137 health every round for 5 rounds

 

While healing, your type is transformed into Elemental.

Perk Up
Perk Up
3 Round Cooldown

Restores 551 health and increases the maximum health of your team by 5 per level for 9 rounds.

Photosynthesis
Photosynthesis

Restores 118 healing every round. Lasts 5 rounds.

 

Twice as effective in sunny weather.

Plagued Blood
Plagued Blood

Deals 315 Undead damage and plagues the target for 5 rounds.

 

While plagued, enemies who strike the target are healed.


Vs. Humanoid

Vs. Aquatic
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