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68 abilities total. Also browse abilities by family.


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Absorb
Absorb

100% Hit Chance 

 

Deals 197 Undead damage.

 

The user is healed for 100% of the damage dealt.


Vs. Humanoid

Vs. Aquatic
Ancient Blessing
Ancient Blessing
3 Round Cooldown

Heals the user for 551 health and increases the maximum health of your active pet by 5 per level for 9 rounds.

Ancient Knowledge
Ancient Knowledge
5 Round Cooldown

Heals the user for 689 health and increases the maximum health of your active pet by 10 per level for 5 rounds.

Aura of Gonk
Aura of Gonk
8 Round Cooldown

100% Hit Chance 

 

Gain the Aura of Gonk, causing your pets to heal for 118 every time they deal damage for 4 rounds. This amount is increased by 100% if your pet is below 50% HP.

 

This ability starts on cooldown.

Bandage
Bandage
3 Round Cooldown

Restores 394 health plus half of the last hit taken by the user.

Bleat
Bleat
4 Round Cooldown

Sings an inspiring song, which restores 295 health to all allies.

Blingtron Gift Package
Blingtron Gift Package
3 Round Cooldown

50% Hit Chance 

 

Tosses a Blingtron Gift Package for 591 Magic damage.

 

If the ability misses, the user is healed for 591.


Vs. Flying

Vs. Mechanical
Buried Treasure
Buried Treasure
3 Round Cooldown

Digs up a bone, healing up to 25% of your health.

Cauterize
Cauterize
3 Round Cooldown

Restores 394 health plus half of the last hit taken by the user.

Cleansing Rain
Cleansing Rain
3 Round Cooldown

Restores 177 health to your team and calls down a cleansing rain for 9 rounds.

 

During a cleansing rain, the duration of hostile damage over time effects is reduced by 1 round and Aquatic abilities deal 25% more damage.

Consume
Consume
1 Round Cooldown

100% Hit Chance 

 

Deals 236 Undead damage.

 

The user is healed for 100% of the damage dealt.


Vs. Humanoid

Vs. Aquatic
Consume Corpse
Consume Corpse
3 Round Cooldown

100% Hit Chance 

 

Consumes an allied corpse to restore 50% of total health.

 

Corpses can only be used once.

Consume Magic
Consume Magic
4 Round Cooldown

Restores 394 health and removes all buffs and debuffs from the user.

Death Coil
Death Coil

100% Hit Chance 

 

Deals 275 Undead damage and heals the user for 50% of the damage dealt.


Vs. Humanoid

Vs. Aquatic
Deliberate Retreat
Deliberate Retreat
6 Round Cooldown

Instantly heals all allies for 492.

 

At the end of the round, the user swaps automatically with your highest health pet.


Vs. Undead

Vs. Humanoid
Devour
Devour
1 Round Cooldown

100% Hit Chance 

 

Deals 295 Beast damage.

If the user kills an enemy with Devour, they restore 591 health.

 

Devour continues for 2 rounds.


Vs. Critter

Vs. Flying
Digest Brains
Digest Brains
3 Round Cooldown

Pauses to digest some of the delicious brains in the user's tummy, restoring 591 of the user's health.

Draconic Remedy
Draconic Remedy
4 Round Cooldown

Calls upon the healing streams, restoring 591 health to the user, and half that to other dragonkin allies.

Drain Blood
Drain Blood
3 Round Cooldown

100% Hit Chance 

 

Drains the enemy of 10% of their maximum health.

 

The user is healed for 300% of the health drained.

Eat the Fly
Eat the Fly
3 Round Cooldown

Healing for 197. This healing increased by 300% if health is below 33%.

Emerald Dream
Emerald Dream
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While in the Emerald Dream, you cannot swap pets.

Feed
Feed
4 Round Cooldown

100% Hit Chance 

 

Deals 394 Beast damage.

 

The user is healed for 100% of the damage dealt.


Vs. Critter

Vs. Flying
Giant's Blood
Giant's Blood
3 Round Cooldown

100% Hit Chance 

 

Howls with primitive fury, restoring 433 health and increasing damage dealt by 25% for 3 rounds.

Gift of the Naaru
Gift of the Naaru
4 Round Cooldown

Restores 788 health to the user.

Healing Flame
Healing Flame
3 Round Cooldown

Restores 394 health plus half of the last hit taken by the user.

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