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17 abilities total. Also browse abilities by family.


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1-17 of 17
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Burrow
Burrow
4 Round Cooldown

80% Hit Chance 

 

Burrow under the ground, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Beast damage.


Vs. Critter

Vs. Flying
Deflection
Deflection
3 Round Cooldown

Avoids enemy attacks made during the round it is used.

 

This ability always goes first.

Dive
Dive
4 Round Cooldown

80% Hit Chance 

 

Submerges, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Aquatic damage.


Vs. Elemental

Vs. Magic
Dodge
Dodge
4 Round Cooldown

Increases your chance to dodge an attack by 100%.

 

Lasts 1 round.

Ethereal
Ethereal
3 Round Cooldown

Enter an ethereal state, avoiding all attacks the round it is used.

 

This ability always goes first.

Evanescence
Evanescence
4 Round Cooldown

Fade into a cloud of mist, increasing your chance to dodge by 100%.

 

Lasts 1 round.

Fade
Fade
8 Round Cooldown

The user fades away, avoiding the opponent's attack. The user then swaps with a random pet.

Feign Death
Feign Death
8 Round Cooldown

The user feigns death, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.

Heroic Leap
Heroic Leap
4 Round Cooldown

80% Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Launch
Launch
4 Round Cooldown

80% Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Mechanical damage.


Vs. Beast

Vs. Elemental
Lift-Off
Lift-Off
4 Round Cooldown

80% Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Flying damage.


Vs. Aquatic

Vs. Dragonkin
Meteor Strike
Meteor Strike
4 Round Cooldown

80% Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you impact, dealing 689 Magic damage.


Vs. Flying

Vs. Mechanical
Phase Shift
Phase Shift
4 Round Cooldown

Phase out, increasing your chance to dodge by 100%.

 

Lasts 1 round.

Portal
Portal
8 Round Cooldown

The user jumps through a magical portal, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.

Proto-Strike
Proto-Strike
4 Round Cooldown

80% Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 689 Dragonkin damage.


Vs. Magic

Vs. Undead
Sons of the Flame
Sons of the Flame
8 Round Cooldown

Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Living Flame attack the opponent, dealing 98 Elemental damage each round.


Vs. Mechanical

Vs. Critter
Sons of the Root
Sons of the Root
8 Round Cooldown

Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Root attack the opponent, dealing 98 Elemental damage each round.


Vs. Mechanical

Vs. Critter
1-17 of 17
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