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32 abilities total. Also browse abilities by family.


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Ambystan Snap
Ambystan Snap
4 Round Cooldown

100% Hit Chance 

 

Strikes the enemy for 492 Aquatic damage, then rapidly retreats, becoming unattackable for one round.


Vs. Elemental

Vs. Magic
Anvil Drop
Anvil Drop
2 Round Cooldown

100% Hit Chance 

 

Defy gravity, leaping high up in the air and becoming unattackable for one round.

 

On the next round, pound the ground, dealing 315 Mechanical damage to the enemy and half that damage to their backline pets.


Vs. Beast

Vs. Elemental
Burrow
Burrow
4 Round Cooldown

100% Hit Chance 

 

Burrow under the ground, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Beast damage.


Vs. Critter

Vs. Flying
Deflection
Deflection
3 Round Cooldown

Avoids enemy attacks made during the round it is used.

 

This ability always goes first.

Devastate
Devastate
4 Round Cooldown

Fly up high, becoming unattackable for one turn.

 

On the next turn, you attack, dealing 591 Dragonkin damage.


Vs. Magic

Vs. Undead
Dive
Dive
4 Round Cooldown

100% Hit Chance 

 

Submerges, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Aquatic damage.


Vs. Elemental

Vs. Magic
Dodge
Dodge
4 Round Cooldown

Increases your chance to dodge an attack by 100%.

 

Lasts 1 round.

Dumpster Dive
Dumpster Dive
4 Round Cooldown

100% Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Critter damage.


Vs. Undead

Vs. Humanoid
Dust Cloud
Dust Cloud
4 Round Cooldown

Increases your chance to dodge an attack by 100%.

 

Lasts 1 round.

Ethereal
Ethereal
3 Round Cooldown

Enter an ethereal state, avoiding all attacks the round it is used.

 

This ability always goes first.

Evanescence
Evanescence
4 Round Cooldown

Fade into a cloud of mist, increasing your chance to dodge by 100%.

 

Lasts 1 round.

Fade
Fade
8 Round Cooldown

The user fades away, avoiding the opponent's attack. The user then swaps with a random pet.

Feign Death
Feign Death
8 Round Cooldown

The user feigns death, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.

Glop
Glop
5 Round Cooldown

100% Hit Chance 

 

Submerges into a puddle of ooze, becoming unattackable for one round.

 

On the next round, you attack, dealing 788 Magic damage.


Vs. Flying

Vs. Mechanical
Heroic Leap
Heroic Leap
4 Round Cooldown

100% Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Launch
Launch
4 Round Cooldown

100% Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Mechanical damage.


Vs. Beast

Vs. Elemental
Lift-Off
Lift-Off
4 Round Cooldown

100% Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Flying damage.


Vs. Aquatic

Vs. Dragonkin
Meteor Strike
Meteor Strike
4 Round Cooldown

100% Hit Chance 

 

Launch up high, becoming unattackable for one round.

 

On the next round, you impact, dealing 591 Magic damage.


Vs. Flying

Vs. Mechanical
Phase Shift
Phase Shift
4 Round Cooldown

Phase out, increasing your chance to dodge by 100%.

 

Lasts 1 round.

Portal
Portal
8 Round Cooldown

The user jumps through a magical portal, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.

Proto-Strike
Proto-Strike
4 Round Cooldown

100% Hit Chance 

 

Fly up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Dragonkin damage.


Vs. Magic

Vs. Undead
Puppies of the Flame
Puppies of the Flame
8 Round Cooldown

Look adorable, becoming unattackable for 2 rounds. During this time, Puppies of the Flame attack the opponent, dealing 98 Elemental damage each round.


Vs. Mechanical

Vs. Critter
Queue Dodge
Queue Dodge
4 Round Cooldown

Increases your chance to dodge an attack by 100%.

 

Lasts 1 round.

Return to Rest
Return to Rest
7 Round Cooldown

The caster returns to death, avoiding the opponent's attack. The user then swaps automatically with your lowest health pet.

Smoke Bomb
Smoke Bomb
5 Round Cooldown

Avoids enemy attacks made against your team during the round it is used.

 

This ability always goes first.

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