Filter Pet Abilities by...
13 abilities total. Also browse abilities by family.
80% Hit Chance
Burrow under the ground, becoming unattackable for one round.
On the next round, you attack, dealing 689 Beast damage.
Avoids enemy attacks made during the round it is used.
This ability always goes first.
80% Hit Chance
Submerges, becoming unattackable for one round.
On the next round, you attack, dealing 689 Aquatic damage.
Increases your chance to dodge an attack by 100%.
Lasts 1 round.
Fade into a cloud of mist, increasing your chance to dodge by 100%.
Lasts 1 round.
80% Hit Chance
Leap up high, becoming unattackable for one round.
On the next round, you attack, dealing 689 Humanoid damage.
80% Hit Chance
Launch up high, becoming unattackable for one round.
On the next round, you attack, dealing 689 Mechanical damage.
80% Hit Chance
Fly up high, becoming unattackable for one round.
On the next round, you attack, dealing 689 Flying damage.
80% Hit Chance
Launch up high, becoming unattackable for one round.
On the next round, you impact, dealing 689 Magic damage.
Phase out, increasing your chance to dodge by 100%.
Lasts 1 round.
80% Hit Chance
Fly up high, becoming unattackable for one round.
On the next round, you attack, dealing 689 Dragonkin damage.
Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Living Flame attack the opponent, dealing 98 Elemental damage each round.
Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Root attack the opponent, dealing 98 Elemental damage each round.




