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15 abilities total. Also browse abilities by family.


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1-15 of 15
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Baneling Burst
Baneling Burst

100%  Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy. This damage cannot be dodged, blocked, or avoided.


Vs. Flying

Vs. Mechanical
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Deep Freeze
Deep Freeze
4 Round Cooldown

100%  Hit Chance 

 

Deals 394 to 591 Elemental damage and has a 25% chance to stun the target for 1 round.

 

The chance to stun becomes 100% if the target is Chilled .


Vs. Mechanical

Vs. Critter
Explode
Explode

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

 

Using explode will prevent the caster from activating Failsafe mechanisms.

Fist of the Forest
Fist of the Forest
5 Round Cooldown

100%  Hit Chance 

 

Deals 788 Elemental damage.


Vs. Mechanical

Vs. Critter
Holy Charge
Holy Charge
3 Round Cooldown

100%  Hit Chance 

 

Gathers energy for one round, then unleashes it on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Mighty Charge
Mighty Charge
4 Round Cooldown

100%  Hit Chance 

 

Charges at the enemy, dealing 630 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Niuzao's Charge
Niuzao's Charge
4 Round Cooldown

100% Hit Chance 

 

Builds up power during the first round.

 

The next round the user charges the enemy with unstoppable force, dealing 985 Beast damage.


Vs. Critter

Vs. Flying
Shot Through The Heart
Shot Through The Heart
3 Round Cooldown

100%  Hit Chance 

 

Aims carefully for one round, then unleashes a shot on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Solar Beam
Solar Beam

100% Hit Chance 

 

Instantly deals 788 Elemental damage, plus 394 damage if the weather is Sunlight. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Mechanical

Vs. Critter
Superbark
Superbark
4 Round Cooldown

100%  Hit Chance 

 

Barks with incredible power, dealing 689 Beast damage.

 

This attack cannot reduce the opponent's health below 1.


Vs. Critter

Vs. Flying
Surge of Power
Surge of Power
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Magic damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Flying

Vs. Mechanical
Udder Destruction
Udder Destruction
4 Round Cooldown

100%  Hit Chance 

 

Deals 591 Beast damage and has a 25% chance to stun the target.


Vs. Critter

Vs. Flying
When Elekks Fly
When Elekks Fly

50%  Hit Chance 

 

Deals 788 Magic damage.

 

This attack goes first if the weather is Moonlight.


Vs. Flying

Vs. Mechanical
1-15 of 15
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