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8 abilities total. Also browse abilities by family.


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Baneling Burst
Baneling Burst

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.


Vs. Flying

Vs. Mechanical
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Deep Freeze
Deep Freeze
4 Round Cooldown

85% Hit Chance 

 

Deals 591 Elemental damage and has a 25% chance to stun the target for 1 round.

 

The chance to stun becomes 100% if the target is Chilled .


Vs. Mechanical

Vs. Critter
Explode
Explode

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

 

Using explode will prevent the caster from activating Failsafe mechanisms.


Vs. Beast

Vs. Elemental
Holy Charge
Holy Charge
3 Round Cooldown

90% Hit Chance 

 

Gathers energy for one round, then unleashes it on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two |4round:rounds; afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Shot Through The Heart
Shot Through The Heart
3 Round Cooldown

90% Hit Chance 

 

Aims carefully for one round, then unleashes a shot on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Solar Beam
Solar Beam

100% Hit Chance 

 

Instantly deals 788 Elemental damage, plus 394 damage if the weather is Sunlight. The user must recharge for two |4round:rounds; afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Mechanical

Vs. Critter
1-8 of 8
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