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9 abilities total. Also browse abilities by family.


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1-9 of 9
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Baneling Burst
Baneling Burst

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.


Vs. Flying

Vs. Mechanical
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Deep Freeze
Deep Freeze
4 Round Cooldown

85% Hit Chance 

 

Deals 591 Elemental damage and has a 25% chance to stun the target for 1 round.

 

The chance to stun becomes 100% if the target is Chilled .


Vs. Mechanical

Vs. Critter
Explode
Explode

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

 

Using explode will prevent the caster from activating Failsafe mechanisms.

Holy Charge
Holy Charge
3 Round Cooldown

90% Hit Chance 

 

Gathers energy for one round, then unleashes it on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Shot Through The Heart
Shot Through The Heart
3 Round Cooldown

90% Hit Chance 

 

Aims carefully for one round, then unleashes a shot on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Solar Beam
Solar Beam

100% Hit Chance 

 

Instantly deals 788 Elemental damage, plus 394 damage if the weather is Sunlight. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Mechanical

Vs. Critter
Surge of Power
Surge of Power
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Magic damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Flying

Vs. Mechanical
1-9 of 9
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