Filter Pet Abilities by...
13 abilities total. Also browse abilities by family.
100% Hit Chance
Blink to the enemy, dealing 295 Magic damage.
This move always goes first.
100% Hit Chance
Rushes to the enemy, dealing 295 Humanoid damage.
This move always goes first.
Avoids enemy attacks made during the round it is used.
This ability always goes first.
Enter an ethereal state, avoiding all attacks the round it is used.
This ability always goes first.
100% Hit Chance
Deals 295 Humanoid damage.
This ability always goes first.
Restores 25% of the caster's health. This ability always goes first.
100% Hit Chance
Deals 295 Critter damage.
This ability always goes first.
Restores 25% of the caster's health. This ability always goes first.
The user inspires a friendly pet to charge into battle. This ability always goes first.
The swapped-in pet has double speed and damage for 1 round. If all their friends are dead, the user can still inspire themself.
This ability starts on cooldown.
Draws upon the power of the user's shell to defend against all attacks for the current round and the next round. User cannot act while projecting the shield.
This ability always goes first.
Avoids enemy attacks made against your team during the round it is used.
This ability always goes first.
100% Hit Chance
Rushes to the enemy on a stream of water, dealing 295 Aquatic damage.
This move always goes first.
85% Hit Chance
Rushes to the enemy, dealing 394 Beast damage.
This move always goes first.