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Filter Pet Abilities by...

13 abilities total. Also browse abilities by family.


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1-13 of 13
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Blinkstrike
Blinkstrike

100% Hit Chance 

 

Blink to the enemy, dealing 295 Magic damage.

 

This move always goes first.


Vs. Flying

Vs. Mechanical
Charge
Charge

100% Hit Chance 

 

Rushes to the enemy, dealing 295 Humanoid damage.

 

This move always goes first.


Vs. Dragonkin

Vs. Beast
Deflection
Deflection
3 Round Cooldown

Avoids enemy attacks made during the round it is used.

 

This ability always goes first.

Ethereal
Ethereal
3 Round Cooldown

Enter an ethereal state, avoiding all attacks the round it is used.

 

This ability always goes first.

Express Delivery
Express Delivery

100% Hit Chance 

 

Deals 295 Humanoid damage.

 

This ability always goes first.


Vs. Dragonkin

Vs. Beast
Love Potion
Love Potion
3 Round Cooldown

Restores 25% of the caster's health. This ability always goes first.

Quick Attack
Quick Attack

100% Hit Chance 

 

Deals 295 Critter damage.

 

This ability always goes first.


Vs. Undead

Vs. Humanoid
Restoration
Restoration
3 Round Cooldown

Restores 25% of the caster's health. This ability always goes first.

Righteous Inspiration
Righteous Inspiration
8 Round Cooldown

The user inspires a friendly pet to charge into battle. This ability always goes first.

 

The swapped-in pet has double speed and damage for 1 round. If all their friends are dead, the user can still inspire themself.

 

This ability starts on cooldown.

Shell Fortress
Shell Fortress
6 Round Cooldown

Draws upon the power of the user's shell to defend against all attacks for the current round and the next round. User cannot act while projecting the shield.

 

This ability always goes first.

Smoke Bomb
Smoke Bomb
5 Round Cooldown

Avoids enemy attacks made against your team during the round it is used.

 

This ability always goes first.

Surge
Surge

100% Hit Chance 

 

Rushes to the enemy on a stream of water, dealing 295 Aquatic damage.

 

This move always goes first.


Vs. Elemental

Vs. Magic
Trihorn Charge
Trihorn Charge
1 Round Cooldown

85% Hit Chance 

 

Rushes to the enemy, dealing 394 Beast damage.

 

This move always goes first.


Vs. Critter

Vs. Flying
1-13 of 13
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